Guide.yml

The guide config file!

This file is used to configure the Guide. The guide can be customized to fix my typos haha, but more importantly you can use it to translate the text to your native language. Feel free to donate these files with your native language. You can also remove entries or add entries to this list to help guide players with Minetorio based on your specific server setup.

guide.yml
Entries:
###Getting Started###
  Gathering Supplies:
    Category: Getting Started
    Material: STONE_PICKAXE
    Description: The first thing you should do when getting started is gather resources.
      Over gathering is a great idea! Gather 1 stack of each at least, iron, copper
      & smooth stone. Youll need 3 glass and 2 furnaces as well. Also you can mark these as done whenever you want by clicking this!
    Premium Entry Only: false
  Assembling Devices:
    Category: Getting Started
    Material: CRAFTING_TABLE
    Description: Now that you have the required resources to get the bare minamum, craft a crude assembler by hand,
      once you have that crafted, you can use it to craft a power pylon, 2 combustion generators and a basic assembler. 
      The Crude Assembler is the only hand crafted item in Minetorio!
    Premium Entry Only: false
  Power Grids:
    Category: Getting Started
    Material: OBSERVER
    Description: Most devices need a power grid to draw power from! The power pylon creates a power grid! But the power pylon doesn't make power!
      You need a power generator to make power for your power grid! This is why we crafted combustion generators! They can provide power to the power grid!
      Power grids from power pylons are not huge. But you can link power pylons together to create a larger power grid!
    Premium Entry Only: true
  Automation Science Packs:
    Category: Getting Started
    Material: LOOM
    Description: With these devices you can now craft Automation Science Packs at a basic
      assembler and then research some technology in the research lab!
    Premium Entry Only: true
  Research:
    Category: Getting Started
    Material: BREWING_STAND
    Description: Science packs are important to progressing your technology. It is
      unlocked by converting science packs into tech progression. Once you hit 100%
      progression you unlock that tech. You can only progress research if you have
      1 of each required science pack in the research labs!
    Premium Entry Only: true
  Research Tips:
    Category: Getting Started
    Material: YELLOW_CONCRETE
    Description: You are going to need alot of resources to tech up, take the time
      to setup automation, otherwise you will be hand crafting alot and moving alot
      by hand.
    Premium Entry Only: true
  First Automation:
    Category: Getting Started
    Material: DROPPER
    Description: You can automate something easily right off the bat! Movers! They
      just take stone and furnaces. Take the time to setup a small mover factory.
      Use furnaces to smelt stone once, and then move it using movers to smelt it
      again. Then use a crafter to create movers automatically! Even if you have to
      hand feed the setup coal and cobblestone it will save you alot of time!
    Premium Entry Only: false
  Power Alternatives:
    Category: Getting Started
    Material: OBSERVER
    Description: You could invest into solar power, you will need very little automation
      science for it. It would also be wise to research batteries to as solar on it's
      own suffers from night time and from daily cloud forecast. And they need to be cleared of debris every so often.
    Premium Entry Only: true
  Power Pylons:
    Category: Getting Started
    Material: OBSERVER
    Description: Power pylons are critical to expanding your power grid in.
      They are very cheap to make, they can also give some in depth information
      about your connected power grid. Like the amount of power being made and consumed!
    Premium Entry Only: false
  Wire Tool:
    Category: Getting Started
    Material: SHEARS
    Description: A wiretool is very important, it can show your power grid so you
      can see how far your power reaches. It also lets you see your power usage at
      a glance by simply looking at a device.
    Premium Entry Only: false
  Logistics:
    Category: Getting Started
    Material: POTION
    Description: Once you unlock logistics alot of technology will become available
      for research. A great goal after having mover automation setup is to work on
      a better power source. Steam power is very important, you will need alot of
      fuel for this though. You can invest heavily into solar if you want but you
      will need alot of batteries and good weather for it to work at scale.
    Premium Entry Only: true
  Fuel Alternatives:
    Category: Getting Started
    Material: DRIED_KELP_BLOCK
    Description: After getting logistics unlocked you gain access to a bit of tech.
      You could automate a tree farm to produce charcoal for steam power, or you could
      gather kelp blocks for power too. Steam power is critical for the power usage
      you will need for any sizeable factory and it really isn't to hard to get too.
    Premium Entry Only: true
  Steam Power 1:
    Category: Getting Started
    Material: HOPPER
    Description: Steam power uses a few things to work. First you will need a pump,
      a boiler and 3 steam engines, along with 6 grindstones. You will also need liquid pipes & liquid Junctions!
      First you will need a pump setup over some water.
    Premium Entry Only: true
  Steam Power 2:
    Category: Getting Started
    Material: POLISHED_ANDESITE
    Description: Make sure to place a pipe above the pump. Then make a connection
      of pipes all the way to your boiler. You will need a liquid junction, this allows liquids to enter devices connected to  it!
      Make sure to fuel the boiler, now it will convert water into steam!
    Premium Entry Only: true
  Steam Power 3:
    Category: Getting Started
    Material: SMOKER
    Description: With the steam you will need to make a pipe connection from the boiler
      to 3 steam engines. Do it the same way you did for the pump connection! Once
      steam reaches the steam engines they will begin producing loads of power! You
      will need to place 2 grindstones on each steam engine so it can vent the steam
      properly otherwise it's power output is reduced.
    Premium Entry Only: true
  Major Milestone:
    Category: Getting Started
    Material: GREEN_CONCRETE
    Description: Automated steam power is a major milestone. Your now ready to go
      for some really big technologies. You will need to make factories to automate
      Automation Science Packs and Logistic Science Packs to get some of the better
      techs, as their costs are becoming steep.
    Premium Entry Only: true
  Biters!:
    Category: Getting Started
    Material: NETHER_WART_BLOCK
    Description: Once you are creating enough pollution you are going to attract the
      natives! Make sure to build defenses or reduce your pollution! The more pollution
      you make the more biters will come!
    Premium Entry Only: true
###Basic Concepts###
  Movers:
    Category: Basic Concepts
    Material: DROPPER
    Description: Movers are super important, they can move items from containers like
      chests and furnaces, to belts, lifts and other devices.
  Grabbers:
    Category: Basic Concepts
    Material: DROPPER
    Description: Movers that have their back face towards a belt will grab off that
      belt if it is motorized and has items on the belt. It will grab from whichever
      side is closer unless both sides of the belt face into the mover. Movers in
      this setup are called grabbers. Grabbers with levers above them will grab from
      both sides regardless of which side is closer.
    Premium Entry Only: false
  Inserters:
    Category: Basic Concepts
    Material: DROPPER
    Description: Movers that have their face towards a belt are called inserters if
      they are not motorized. The belts will insert their item onto the belt if there
      isn't an item there already. It can only insert into the side of the belt that
      is closer. However, you can use a lever above this to allow it to insert onto
      both sides.
    Premium Entry Only: false
  Auto Miner:
    Category: Basic Concepts
    Material: GRANITE_SLAB
    Description: An auto miner is a powerful device. On its own it isn't very useful.
      You’ll need to support its output. Crushing all of its stone down into sand
      is useful with sifters for getting early iron and gold. Stone is also needed
      to make movers for logistic science packs.
    Premium Entry Only: false
  Deep Drills:
    Category: Basic Concepts
    Material: ANDESITE_SLAB
    Description: Deep drills are mid-game miners. They require a lot of tech to work
      properly and use lubricant. They are ideal for extracting large amounts of a
      specific resource like iron or copper.
    Premium Entry Only: false
  BAAA!:
    Category: Basic Concepts
    Material: WHITE_WOOL
    Description: A nice early-game factory is an auto carpet crafting factory. You
      just need an auto shearer near some sheep, move the wool into a crafter to make
      carpet, and then move the carpet into a chest using a mover. You’ll need to
      occasionally supply shears. You need carpet for belts!
    Premium Entry Only: false
  Automation:
    Category: Basic Concepts
    Material: LOOM
    Description: This might sound obvious, but automation is very important for progressing
      at a reasonable rate. If you're stuck, look for tasks you can automate like
      crafting, moving items, or traveling. Sometimes slowing down speeds you up.
    Premium Entry Only: false
  Need for Speed:
    Category: Basic Concepts
    Material: SMOOTH_STONE
    Description: Smooth stone and concrete increase player movement speed. While the
      boost is small, it saves time in large factories. Consider building pathways—concrete
      is twice as fast as smooth stone!
    Premium Entry Only: false
  Trains!:
    Category: Basic Concepts
    Material: CHEST_MINECART
    Description: Train stations are the holy grail of item transport. Use them to
      move stacks of items from faraway places. Rather than building factories on
      resource sites, train the resources into a centralized processing factory.
    Premium Entry Only: false
  Devices Strong Together:
    Category: Basic Concepts
    Material: PURPUR_SLAB
    Description: Most devices do one simple thing. On their own, they aren’t much,
      but combined with others they form complex and powerful factories.
    Premium Entry Only: false
  Resource Zones:
    Category: Basic Concepts
    Material: IRON_ORE
    Description: Resource zones are created using a seismic charge in an unscanned
      chunk. They contain large amounts of raw resources and are essential for mass
      production. Resource zones have minimum spacing and can be depleted. Use trains
      to transport the output.
    Premium Entry Only: false
  Industrial Components:
    Category: Basic Concepts
    Material: IRON_TRAPDOOR
    Description: Automate the production of iron gear wheels, iron plates, copper
      plates, and copper cables. These are used in nearly every mid-to-late-game device.
      Try splitting copper and iron production instead of crafting everything in a
      single assembler.
    Premium Entry Only: false
  Automated Storage:
    Category: Basic Concepts
    Material: CHEST
    Description: Movers can create automated storage systems quite easily with their filter system!
    Premium Entry Only: false
  Movers Tips:
    Category: Basic Concepts
    Material: DROPPER
    Description: You can quickly invert a mover by hitting 'F' while looking at it.
      Use a wire tool to toggle between whitelist and blacklist mode.
    Premium Entry Only: false
  Pollution Map:
    Category: Basic Concepts
    Material: MAP
    Description: You can view pollution levels around you by using /mt map. This will
      also show nearby biter nests!
    Premium Entry Only: false
  Colored Belts:
    Category: Basic Concepts
    Material: GREEN_CARPET
    Description: Belts of different colors won’t merge. You can place them side-by-side
      and keep them separate for clean logistics.
    Premium Entry Only: false
  Wire Tool Tips:
    Category: Basic Concepts
    Material: SHEARS
    Description: The wire tool can sort your own inventory with the swap button (F
      by default). Sneak + right-click a chest to sort it instantly!
    Premium Entry Only: false
  Quick Insert & Take:
    Category: Basic Concepts
    Material: PLAYER_HEAD
    Description: Left-click a device to take its output. Sneak + right-click to insert
      1 or 10% of what you're holding into the input slot. Works with furnaces, blast
      furnaces, and smokers.
    Premium Entry Only: false
  Recipe Copy & Paste:
    Category: Basic Concepts
    Material: LOOM
    Description: You can copy a recipe from an assembler by sneak + swap key. Then
      paste it into another assembler using the swap key.
    Premium Entry Only: false
###Advanced Mechanics###
  Ratios:
    Category: Advanced Mechanics
    Material: DIAMOND
    Description: A lot of devices when used together have ratios at which they can
      work in harmony together. For example, a water pump can produce up to 100 water
      per action which happens in 3 seconds—so 33 water per second. A boiler uses
      30 water per action, which is in 1 second. Therefore 1 water pump is needed
      per boiler. But you may have noticed the 3 leftover water. At a small scale
      this ratio works, but at a larger scale you could reduce the pumps slightly
      and be more efficient.
    Premium Entry Only: false
  Oil Processing:
    Category: Advanced Mechanics
    Material: LOOM
    Description: Oil is quite a process, but when completed you get access to insane
      power—great for late game. You will need multiple oil refineries to break oil
      down into petrol. Heavy oil becomes light oil, light oil becomes petrol. Petrol
      is used in petroleum engines for lots of power, and also for crafting plastic
      bars—vital for red circuits.
    Premium Entry Only: false
  Resource Zone Chances:
    Category: Advanced Mechanics
    Material: RAW_IRON
    Description: Iron zones are commonly found in cold biomes. But seismic charges
      can create resource zones even in caves or unexpected biomes. Copper is common
      in savannas and plains but can appear anywhere. Gold and redstone are only found
      underground, but redstone can be extracted by surface drills. Coal is most common
      in swamps, but forests have an okay chance too.
    Premium Entry Only: false
  Overdriving:
    Category: Advanced Mechanics
    Material: OBSERVER
    Description: You can overdrive movers by placing an overdriver facing
      them. Up to 3 overdrivers will boost a mover to 4× speed. Other devices like
      auto miners can also be overdriven for increased speed.
    Premium Entry Only: false
  Biter Nests:
    Category: Advanced Mechanics
    Material: NETHER_WART_BLOCK
    Description: Biter nests absorb pollution and convert it into biters. If pollution
      stops reaching them, they will eventually stop spawning new biters and attacking.
      Over time, active nests evolve and produce stronger biters.
    Premium Entry Only: false
  Overflow Mover:
    Category: Advanced Mechanics
    Material: DROPPER
    Description: This type of mover only outputs items when its input is full. It
      works for containers with more than one input slot. Create it by placing a comparator
      above a mover!
    Premium Entry Only: false
  Limit Bypass Mover:
    Category: Advanced Mechanics
    Material: DROPPER
    Description: This mover bypasses item limits in containers and devices when it
      has a button above it. Useful for using barrels like chests in Minetorio.
    Premium Entry Only: false
  Logistic Robots!:
    Category: Advanced Mechanics
    Material: CHEST
    Description: Logistic robots require provider chests, requester chests, and a
      roboport. Robots are stored in roboports and operate within the power grid.
      Provider chests send items, requester chests pull items, and the robots do the
      transferring automatically.
    Premium Entry Only: false
  Phase Belts:
    Category: Advanced Mechanics
    Material: QUARTZ_STAIRS
    Description: Place a phaser facing a belt end, then another phaser facing the opposite
      direction in line with it. Items will *enter* the first stair and *exit* the
      second one using the belt in front. Great for creative transport setups.
    Premium Entry Only: false

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