Space.yml
The messages config file!
This file is used to configure the space content of Minetorio.
Space Bats:
Easy Bats:
Start Distance: 10.0
Stop Distance: 333.0
Amount Scaler: 1.0 #There will normally be 10 bats that spawn. A scaler of 2.0 will spawn double the amount of bats.
Strength: 1.0 #This is how big and strong the bats will be. 4.0 make the bats into space whales. Which these whales will drop a dangerous payload beneath them
Strength Variance: 0.25 #This will vary the strength between 0.75-1.25
Chance: 25 #This is out of 4000, and the roll occurs every second. High values will result in your getting swarmed out.
Medium Bats:
Start Distance: 333.0
Stop Distance: 666.0
Amount Scaler: 1.5
Strength: 2.0
Strength Variance: 0.5
Chance: 50
Hard Bats:
Start Distance: 666.0
Stop Distance: 990.0
Amount Scaler: 0.75
Strength: 3.25
Strength Variance: 1.0
Chance: 75
Nebula Fields:
Earth Nebula:
Start Distance: 0.0
Stop Distance: 333.0
#This caps at 1.0, the density of the nebula field determines how quickly solar panels generate dust. At 1.0 the panels will the panels will build up dust every tick whilst in the nebula.
#Particles that spawn while in the nebula field will be at their max spawn amount at the center of the nebula (the center value of start distance and stop distance)
#Solar Panels have a 10% chance to generate debris at a density of 1.0! At 0.5 its a 5% chance. Most normal biomes have a 1-3% chance to generate debris.
Density: 0.1
#The nebula composition is used with the particle collector to generate resources, these are the chances to gather siad particle in this nebula. It takes 100 particles to generate the target resource.
Composition:
- STONE:100.0
- DEEPSLATE:25.0
- RAW_IRON:1.0
- RAW_COPPER:1.0
- BLUE_ICE:5.0
#This is the color of the nebula, there will be some variance in color.
NebulaRGB: 66/213/217
Nebula X:
Start Distance: 333.0
Stop Distance: 666.0
Density: 0.3
Composition:
- STONE:100.0
- RAW_GOLD:1.0
- RAW_COPPER:5.0
- BLUE_ICE:10.0
NebulaRGB: 199/31/100
Exodus Nebula Ring:
Start Distance: 666.0
Stop Distance: 900.0
Density: 0.9
Composition:
- STONE:100.0
- QUARTZ:5.0
- AMETHYST_SHARD:5.0
- BLUE_ICE:25.0
NebulaRGB: 150/64/200
Asteroid Fields:
Easy Field:
#Note that both distances below relate to the starting planet distance, all newly made spaceships created from your main world will be the starting planet so they have a distance of zero.
Start Distance: 50.0
Stop Distance: 333.0
#Denisty is the chance to spawn asteroids while a ship is in an asteroid field. 1. Spawn asteroid field? The current max value for this is 4000. Though i would never use a number this high.
Density: 50.0
#This is the amount of asteroids that will spawn in an asteroid field when one has been rolled. 2. How many do we spawn?
Amount Scaler: 1.0
#This is the type of asteroids that can spawn along with their percentage.
#BASIC will spawn a stone based asteroid. You should use the block being broken rather then its drop here.
#So for a iron asteroid use IRON_ORE instead of RAW_IRON
Composition:
- STONE:100.0
- DEEPSLATE:25.0
- TUFF:25.0
- DIORITE:25.0
- ANDESITE:5.0
- IRON_ORE:25.0
- COPPER_ORE:25.0
- BLUE_ICE:5.0
Sizes:
- SMALL:100.0
- MEDIUM:5.0
- LARGE:0.0
#This is decorative however it does decide the main material of the asteroid. Where the composition type above decides the secondary material.
Asteroid Materials:
- STONE:100.0
- TUFF:10.0
- ANDESITE:10.0
- DEEPSLATE:10.0
- DIORITE:10.0
- GRANITE:1.0
Medium Field:
#Note that both distances below relate to the starting planet distance, all newly made spaceships created from your main world will be the starting planet so they have a distance of zero.
Start Distance: 333.0
Stop Distance: 666.0
Density: 50.0
Amount Scaler: 1.0
#This is the type of asteroids that can spawn along with their percentage.
#BASIC will spawn a stone based asteroid. You should use the block being broken rather then its drop here.
#So for a iron asteroid use IRON_ORE instead of RAW_IRON
Composition:
- STONE:100.0
- DEEPSLATE:25.0
- TUFF:25.0
- DIORITE:25.0
- ANDESITE:5.0
- IRON_ORE:25.0
- COPPER_ORE:25.0
- BLUE_ICE:10.0
Sizes:
- SMALL:100.0
- MEDIUM:25.0
- LARGE:0.0
#This is decorative however it does decide the main material of the asteroid. Where the composition type above decides the secondary material.
Asteroid Materials:
- STONE:100.0
- TUFF:10.0
- ANDESITE:10.0
- DEEPSLATE:10.0
- DIORITE:10.0
- GRANITE:1.0
Hard Field:
#Note that both distances below relate to the starting planet distance, all newly made spaceships created from your main world will be the starting planet so they have a distance of zero.
Start Distance: 666.0
Stop Distance: 1000.0
Density: 50.0
Amount Scaler: 1.0
#This is the type of asteroids that can spawn along with their percentage.
#BASIC will spawn a stone based asteroid. You should use the block being broken rather then its drop here.
#So for a iron asteroid use IRON_ORE instead of RAW_IRON
Composition:
- STONE:100.0
- DEEPSLATE:25.0
- TUFF:25.0
- DIORITE:25.0
- ANDESITE:5.0
- IRON_ORE:25.0
- COPPER_ORE:25.0
- BLUE_ICE:15.0
Sizes:
- MEDIUM:100.0
- SMALL:20.0
- LARGE:10.0
#This is decorative however it does decide the main material of the asteroid. Where the composition type above decides the secondary material.
Asteroid Materials:
- STONE:100.0
- TUFF:10.0
- ANDESITE:10.0
- DEEPSLATE:10.0
- DIORITE:10.0
- GRANITE:1.0Last updated